v3.26 EU 20/02/2017

  • New:
    • Loading screen tips
  • Bugfixes:
    • Afterburner no longer unallies other players
    • Sensor tower now detects allied survivors


v3.25 EU 31/05/2016

  • New:
    • Gate can be salvaged for 3 minerals
    • Gate selfdestruct ability resource cost removed
    • Truck has been reworked: now it collides with marines
    • Spawn infested terran ability now takes 5% of total hp, instead of flat amount - it is not affected by form
    • Vomit creep ability: The Thing may spray area with creep to enchance mobility
  • Balance changes:
    • Blood test kits and keys are now indestructible
    • Forcefield now pushes thing just initially instead of blocking it for entire duration
    • Creep tumor cannot be canceled
    • Mineral sharing and blood test kit cannot be used for first 10 minutes

  • Bugfixes:
    • Fixed issue that was causing spawn healing zone ability to have long cooldown in certain situations
    • Fixed some issues with sounds and visuals
    • Fixed issue with burrowed Thing chasing humans after burrow
    • Fixed issues with collisions introduced by starcraft patches
    • Fixed issue that was causing problems with trucing players affected by damage over time effects
    • Perdition turret is not properly added to control group

v3.22 EU (V3.13 US) 28/01/2016

  • New:
    • Allied chat from a Thing in alien form can only be read by other Things and by dead players (can still chat with humans when in human form)
  • Bugfixes:
    • Mineral box usage no longer heals the player
    • Allied chat from Humans towards Things in human form was broken by LOTV, has been fixed

v3.16 02/01/2016

  • New:
    • Things may now morph to their Dog form while in Thing form
    • Things may now cast Tentacle grab while in Thing form (beta)
    • The flamethrower Burn effect can now stack twice
  • Bugfixes:
    • Burrowed form HP back to normal (90 -> 130)


v3.12 14/10/2015

  • New:
    • Things may now increase their kill counter to better disguise as humans
    • Weapon rack now can be selected with left click, and lights up when can be used
    • Your character is now automatically added to control group 1
  • Balance changes:
    • Dodge cooldown increased to 1 seconds
    • Perdition Turret armor increased by 0.5, damage increased by 2 and build time decreased by 5
    • Flamethrower Damage per second increased by 33%, burning debuff duration decreased by 33%
    • Spawn infested terran will no longer interrupt movement or attacks
    • Spawn infested terran ability removed from burrowed Thing form
    • Creep tumor charges changed to per Player from Global
    • Creep tumor build cooldown increased to 20 seconds (from 10)
  • Bugfixes:
    • Fixed bug with pocket-turret not being added to buildings control group
    • Fixed bug affecting flares and grenades
    • Fixed minor graphical glitches
    • Fixed bug where Players attacked by The Thing could be killed without penalty

v3.11 03/02/2015

  • New:
    • Teamkill penalty reduced for players who teamkilled somebody in this round
  • Balance changes:
    • Grenades now look better and airtime depends on distance
  • Bugfixes:
    • Fixed flare projectile
    • Fixed bug with radar dish timer

v3.9 02/26/2015

  • New:
    • Throw grenade animations
  • Balance changes:
    • Plant mine energy cost increased from 5 to 10
    • Mine explosion radius decreased from 2 to 1.5
    • Mine plant time increased from 0 to 2
    • Thing attack after morph has 1 second delay
    • Athletic movement speed decreased from 3% to 1.5%
    • Rapid deployment no longer increases movement speed. Instead it reduces barricade build time and turret upgrade time by 5 seconds per level, max 2 levels.
    • Well feed max level increased from 3 to 6

v3.7 02/19/2015

  • New:
    • 3 new ranks
    • Fancy messages
  • Balance changes:
    • Survivors no longer receive 50 exp after end of round
    • Survivor health regeneration increased from 1.0 to 1.16
    • Turret limit reduced from 4 to 3
    • Major perk update
  • Bugfixes:
    • Fixed a bug where anything could be bloodtested

v3.6 01/08/2015

  • Balance changes:
    • Infested spawn time increased from 30 to 45 seconds.


v3.5 12/13/2014

  • Balance changes:
    • Barricade explosion damage increased from 100 to 150
    • Weapons and Abilities - tweaked numbers
  • Bugfixes:
    • Fixed taser broken by previous release

v3.4 12/10/2014

  • New:
    • Thing healing zone (renamed to nest) is now limited (max 1)
    • Thing healing zone and creep tumor share now global cooldown among all things
    • Message appears when player trades item
    • Barricades can be built on ramps
    • Survivor attacking charging zombie will stop charge
    • Flamethrower reworked
  • Balance changes:
    • C4 Charge build time removed
    • C4 cooldown increased from 5 to 10 seconds
  • Bugfixes:
    • Perdition Turret can no longer hurt allied units
    • Fixed bug with entering truck when drunk
    • Fixed bug causing molotov to accidentaly unally other player
    • Fixed bug with Infested Anatomy perk not doing intended damage

v3.0 11/28/2014

  • Removed:
    • Fungal Growth
    • Fungal Stomp (Thing Form fungal)
  • New:
    • Loading screen!
    • Impale (Thing Form): Root all units in target area for 6 seconds
    • Zombies are attracted to players now
    • Reward for zombies killed decreases with kill rate (this mean that it is no longer possible to "feed" player)
  • Balance changes:
    • Infested speed off creep increased by 0.5
    • Melee infested speed increased by 0.25
    • Forcefield grenade cooldown decreased from 30 to 25 seconds
    • Plant C4 cooldown decreased from 15 to 5 seconds
  • Bugfixes:
    • Leaderboard

v2.62 11/24/2014

  • Removed:
    • Bloodtest
  • New:
    • Survivors may now craft items: Blood Test Kit and Minerals
    • Minerals item can be consumed to gain 10 minerals
    • Issuing order while constructing will stop building
    • Abilities and items with no target will no longer interrupt current order
    • Victory checks after kill/leave/conversion are now delayed by 5 seconds
    • Changed victory conditions:
      • Previously: If there are no survivors alive things win
      • New: If there are no things alive survivors win
  • Balance changes:
    • Repair Kit and Repair Structure range increased from 1 to 2
    • Barricades take 10 times more damage under construction
    • Gate Control now may be repaired
    • Turrets moved to survivor selection layer (box selection over survivor and turrets will select them, but not barricades)
  • Bugfixes:
    • Perdition Turret can no longer unburrow if owner doesn't have Engineering perk
    • Fixed bug where two powerups could spawn in one place

v2.60 10/16/2014

  • New:
    • buildings are automatically added to control groups 7/8/9
    • changed selection layers - now if you box over units you will select only thing (no zombies). Also survivors, turrets and other buildings are on separate layers (so if you box over turret and survivor you'll select only survivor)
    • assists
    • Barrels of Gasoline (can be used to block zombies or heat up)
  • Balance changes:
    • dog movement speed increased by 0.8 (25% increase)
    • dog duration decreased to 11.25 from 15.00 (25% decrease)
    • molotov remade - now deal less damage with increased duration and radius, bonus damage to zombies and structures
  • Bugfixes:
    • Fixed a bug with two marines at start of round
    • Flashbang no longer does nothing
    • Fixed bug with double thing spawn
    • Fixed bug with grenades killing player items
    • Fixed bug with empty rows in leaderboard

v2.59 9/8/2014

  • New:
    • Thing now starts in Thing form
  • Bugfixes

v2.58 9/3/2014

  • Balance changes:
    • chance for 2 things spawn at start of the round
    • dog is no longer acquired by auto-attacks
    • dog form life up from 100 to 150
    • dog from speed from 3.375 -> 2.9
    • first imitation gain dog charge too
    • Cocoon life is reduced along with thing life
    • thing healing zones no longer die outside
  • Fixes:
    • Scan is now visible through fog of war

v2.56 8/31/2014

  • Balance changes:
    • Taser range reduced from 8 to 6
    • Taser no longer affects Aliens
    • Titles added for donators,moderators, admins and experienced players

v2.55 8/30/2014

  • New:
    • A truck taken below 100 hp will kick players out until it gets repaired
    • Truck +100 hp

v2.54 8/29/2014

  • New:
    • Player tooltips no longer show their clan tag
    • Weapon Rack remade, now offers more customization
  • Balance changes:
    • Taser range doubled

v2.50 6/21/2014

  • New:
    • Ability: Hotwiring, allows players to unlock the truck without keys
  • Balance changes:
    • Infested spawned by units have their duration of life reduced
    • Taser no longer slows attack speed
    • Reduced mineral rewards for tumors and spine crawlers
    • Tweaked cave units
  • Fixes:
    • Players should no longer spawn out of bounds on the small map

v2.49 6/20/2014

  • New:
    • Caves in the corner of the map now have special units protecting the loot
  • Balance changes:
    • Grenades now deal damaged to burrowed Things even without vision
    • Shotgun aoe no longer deals damage to units without vision
    • Turrets take up supply
    • Thing ability to spawn eggs now has charges that regenerate over time
  • Fixes:
    • Fungal used in marine form will no longer fail
    • Instant turrets cancelled on high ground will not take minerals anymore
    • Killing a player under attack by the Thing should no longer trigger a morph
    • Tooltips fixed

v2.46 6/6/2014

  • Balance changes:
    • Penalty for teamkilling increased
    • Molotov Cocktail damage reduced
  • Fixes:
    • Minimap infection ping should no longer be out of bounds

v2.44 6/6/2014

  • New:
    • Ability: Taser, slows target movement and attack speed
  • Balance changes:
    • Fire damage reduced
    • Infection ping on minimap delayed by 2 seconds

v2.41 5/21/2014

  • New:
    • Fires have broken out across the map, walking through fire damages the unit
    • Item: Fire Extinguisher (Douse fire in target area)
  • Balance changes:
    • Item spawnrates and locations changed, certain items are now more rare than before
    • Item: Morphine shot remade
    • Item: Repair kit remade
    • Perk: Fit energy reduced to 10 per level (Down from 15)

v2.40 5/19/2014

  • Balance changes:
    • Molotov cocktail no longer deals impact damage, deals more damage to targets standing in fire


    • Items easier to pick up from crates
    • Switching build exploit removed

v2.38 5/18/2014

  • New:
    • Animation for throwing grenades
    • Infested control UI update
  • Balance changes:
    • Smell of Blood now has a 20 second cooldown (Down from 30)

v2.37 5/18/2014

  • New:
    • Weapons each have their own model
  • Fixes:
    • Infested control for dead players should work again
    • Tentacle models should behave properly now

v2.31 5/11/2014

  • New:
    • Thing morph animations and sound effects
    • Truce can be used on buildings
  • Fixes:
    • A Thing Healing zone that is placed outside slowly decays instead of instantly dying.
    • Fixed Smell of Blood bug
  • Balance changes:
    • Scavenger perk increases rewards from killing tumors and spines and mineral pickups.

v2.30 5/9/2014

  • New:
    • Vision outside unit vision radius is now black instead of grey
    • Killing a player who is being attacked/infected by the Thing does not give an exp penalty.
    • The Thing sees the starting position of players at the start of a new round.
    • Frost effect is now beneath the UI.
  • Fixes:
    • Fixed an undisclosed exploit.
    • Creep tumors cannot be built on invisible ground.
  • Balance changes:
    • Fungal duration increased to 6 (Up from 5)
    • Shotgun stun effect can only affect a target once every 5 seconds.
    • Shotgun stun effect increased to 0.75 seconds (Up from 0.50)
    • Creep tumor sight radius reduced.

v2.28 5/6/2014

  • New:
    • The Thing auto attack will prioritize Survivors over turrets when popping up from burrow next to a Survivor.
    • Turret auto attack will now prioritze The Thing over zombies.
    • After morphing from Thing to Survivor it takes 2.5 seconds to turn neutral to other Survivors.
  • Balance changes:
    • Alliance colours are now forced to act as intended no matter the user settings, the Thing player no longer shows up as red in text.

v2.25 5/5/2014

  • Fixes:
    • Should no longer get stuck in scenery after exiting a hideout that is blocked by depots.
  • Balance changes:
    • Smell of Blood now has a 30 second cooldown (Down from 1 minute)

v2.23 5/5/2014

  • New:
    • Players will eventually freeze to death when outdoors.


    • Thing HP reduction after infection can no longer kill you.
  • Balance changes:
    • Sniper rifle attack delay increased to 1.7  from 1.5

v2.22 5/4/2014

  • New:
    • Thing form has less HP depending on the amount of players infected, affects all Things
    • Perks rebalanced and enabled again
    • Stats reset and working properly
      • Note: All builds have been reset.

v2.14 4/30/2014

  • New:
    • Once the dropship is called, TK penalties are now 25 exp (Down from 75)
    • Smell of Blood now has a cooldown after morphing into Thing form
  • Fixes:
    • Turrets of a Thing player will now stop shooting the player after morphing to a Thing form
  • Balance changes:
    • Creep tumor build time increased to 20 seconds (Up from 15)
    • TK penalty reduction mechanic now lasts 60 seconds (Up from 30)

v2.10 4/24/2014

  • New:
    • Small map mode enabled when there are less than 7 players
  • Balance changes:
    • Stimpack cost increased by 1
    • Stimpack movement speed bonus reduced to 15% from 50%
    • Molotov cost increased to 2 from 1, impact damage reduced to 25 from 30
    • Spine crawler damage increased to 13 from 8 + 5 vs structure
    • Spine crawler hp increased by 50, added 30% damage reduction from grenades
    • Item: Oxygen movement bonus reduced to 30%, reduced duration to 15s and charges to 1
    • Item: Adrenaline duration increased to 60 seconds, charges reduced to 1
    • Item: Piercing Rounds duration increased to 60 seconds
    • Item: Bandage charges increased to 3

v2.9 4/23/2014

  • New:
    • Gates can now be detonated without a sticky bomb.
    • Repair structure now grants fire immunity on target structure for 20 seconds in addition to repairing
    • Coffee replaced batteries, don't overdose on the caffeine!
    • Item containers now sometimes contain minerals.
    • Various graphical tweaks.
  • Fixes:
    • Items will no always reset for the next round.
    •  :Turrets will stop shooting at an infecting Thing after infection is complete.
  • Balance changes
    • The Thing now has 2 armor in Thing form. (Up from 0)
    • Spider mine(C4) detonation can only damage a target once to prevent damage stacking.

v2.4 4/22/2014

  • New:
    • Reworked C4 ability, they are now built from the Build menu and you can place a maximum of 3.
    • After being attacked there is now a 30 second window where you may kill the attacker without a penalty.
  • Balance changes:
    • Fungal Stomp now lasts 6 seconds (Down from 8)
    • Certain abilities have their costs tweaked.
    • Horde now has a control cap of a combined 200.
    • Horde control cap for individual players now increases over time.

v2.3 4/21/2014

  • New:
    • Reworked Gauss ability, now fires 4 charged rounds in rapid succession.
    • Reworked Flamethrower ability, now burns targets in a frontal cone and leaves a DoT.
  • Balance changes:
    • Precision Perk now increases damage of all weapon abilities by 3-6-9% (Down from 5-10-15%)
    • Infested Anatomy perk now increases damage against aliens by 3-6-9% (Down from 5-10-15%)

v2.2 4/21/2014

  • New:
    • Snipe ability from Gauss rifle switched to sniper rifle.
    • Penetrator round from Sniper rifle switched to gauss rifle.
    • Added structure: Radar Dish
      • Sends out a signal for a dropship to pick everyone up and end the game after 10 minutes.
      • Note: If The Thing gets on the dropship, survivors lose.
  • Fixes:
    • Tentacles no longer show up in fog!
    • Removed resource heavy graphics.
    • Defensive Matrix should now work again after selecting it in your upgrade window.
    • Perdition turret should show up again after selecting it in your upgrade window.
    • Repair structure no longer requires targets to have the Massive attribute.
    • Force Field should now correctly block all units.
  • Balance changes:
    • Blood Test now costs 100 minerals (Down from 110)
    • Removed Tentacle Grab.
    • Fungal Stomp now immobilizes for 8 seconds to compensate for loss of Tentacle.
    • Weapon Bash now stuns for 1 second (Down from 2)
    • Shotgun damage is now affected by armour.
    • Shotgun's Explosive Rounds now have a 5 second duration to prevent stacking.

v2.1 4/17/2014

  • New:
    • Graphical effects and animations.
    • Sound effect when near The Thing.
    • Infection Scream.
    • Builds have different weapon layouts by default for new players.
    • Temporarily disabled Flashlight due to bug in editor.
    • Stop command is back.
  • Balance changes:
    • Tentacle grab range reduced.
    • Gauss rifle auto attack deals damage in a small radius around target.
    • Shotgun now deals more damage.
    • More creep tumors on rooftops.
  • Item changes:
    • More item spawn locations

v2.0 4/12/2014

  • New:
    • Survivors receive experience for being alive at the end of a round.
    • Players receive experience for killing infested units.(Spines, tumors, zombies)
    • Thing ability: Tentacle grab, pull a player toward you and stun the player for 2 seconds.
    • The Thing can walk over smaller units.
    • Added snow weather effects.
  • Balance changes:
    • Zombie horde is now slower off creep but faster on creep.
    • The Thing now has 500 HP(Down from 650)
    • Fungal Growth now lasts 2 seconds (Down from 4)
    • Weapon Bash now stuns for 2 seconds (Up from 1)
    • Defensive Matrix now costs 10 energy (Down from 20)
    • Defensive Matrix now grants 40 shields (Up from 30)
    • Enhanced Structures perk rank 1 adds 0.5 armor (Down from 1)
  • Item changes:
    • Battery now restores 10 energy to character in addition to restoring flashlight energy.
    • Bandage now restores 60 health(Up from 30)
  • Bug Fixes:
    • Cancelling auto turret no longer makes you lose all resources.


v1.6 4/15/2013

  • We now have a discussion board, visit (outdated)
  • Balance changes:
    • Health numbers and damage have been tweaked to make TKs harder
    • The Thing in monster form should have a bit more survivability

v1.5 4/5/2013

  • Piercing Rounds no longer increase the damage on abilities, bonus weapon damage reduced to 30%
  • Aberration and Infestor renamed to The Thing and Burrowed Thing
  • Slightly reduced the cost for the Blood Test ability

v1.4 4/2/2013

  • Added a new ability: Blood Test

v1.3 3/25/2013

  • Burrowed Thing hp changed from 140 to 150, now has +2 armor
  • Creep tumors now have 150 hp, up from 100
  • Gauss Rifle now ignores armor
  • Fixed an issue where Flashbang was dealing more damage than intended
  • Reduced the frequency of combat sounds playing in the background
  • All weapon abilities and grenades cost slightly more energy to make this resource more valuable
  • Super capacitor perk now requires a much higher rank
  • Pocket radar perk now requires a much lower rank and has been reworded to better reflect what it does
  • Fixed several tooltip errors
  • Changed to a more standard user interface

v1.2 3/10/2013

  • pocket auto turret can no longer be placed on high ground.
  • slightly reduced amount of zombies spawned at the start of the game.
  • reduced the damage radius of the fragmentation grenade
  • reduced volume of intro speech.
  • fixed kevlar vest perk, now correctly grants 0.5 armor per level.

v1.1 3/9/2013

  • fixed an issue where molotov was doing more damage than intended

v1.0 3/1/2013

  • Map released
  • Goodbye Urban Thing 2

Proposed changes

We would like to discuss with you incoming changes. Use discuss page of pages below to give us your feedback!